Piper's Pony Tales
45 Episodes
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30 Episodes
Best Friends Forever
3m
When Piper makes friendship bracelets for Paloma, Casey and herself, the horses feel left out. The riders learn that best friends means riders and horses, together!
The Disappearing Snack
3m
On a campout, Piper is excited to be in charge of the snacks. She focuses on the riders' snacks first, the horses take over, teaching her a lesson about who needs to be fed first.
Sleeping Outside Is A Hoot
3m
The kids are looking forward to a comfy night in their tent, but when the horses are spooked by an owl, it's more important to sleep under the stars with them. And more fun, too!
Bunny Business
3m
When Rayna won't come out of her stall, even for a treat, it's up to Paloma and Piper to find out what's upsetting the horse.
Eggzactly!
3m
Piper surprises her friends with a game of egg and spoon race. But Tuck is more interested in playing his own game of "keep away," forcing the gang to use horse psychology to win.
Hide n' Seek Spark
3m
Paloma and Casey find their horses with ease during a game of hide and seek. But when Piper struggles to find Spark, her friends offer an inventive solution to track him down.
To Muck or Play
3m
Piper is mucking out the stables while Casey plays with Tuck and Spark. Piper gets frustrated – she'd rather play than muck out too – and so she and Casey work on a solution.
Super Rescue Riders
3m
When Piper and Casey find themselves bored, they decide to play Super Rescue Riders so they rescue their horses from boredom too, and ride off into the sunset.
A Spring Treasure Hunt
3m
Piper is looking forward to a successful scavenger hunt, but when Spark wants to take an alternate route, Piper worries she won’t find the items she needs.
Horsing Around
4m
Piper is determined to finish a chore, transferring apples from small baskets to a large bushel basket. But a mischievous Spark and Tuck keep dumping the apples out of the bushel.
Dragon Bridge
3m
Piper wants to cross the castle bridge, until she hears that a dragon lives underneath. This spooks Spark, but she manages to convince him it's just a silly story.
The Big Brush Off
5m
Paloma shows off her extensive grooming routine for Rayna, but Casey and Piper keep accidentally getting their horses messy. And that makes Rayna want in on the fun!
Dress-Up, Not Dressage!
3m
Paloma appears at a dress-up parade in the paddock – but she thought it was dressage, not dress-up! She and Rayna need a costume. Piper helps them dress up lickety-split.
Unicorn Adventure
4m
Piper and Paloma pretend that Spark and Rayna are unicorns as they go on a quest to find a real one. But when they don't listen to their horse, they almost miss the real deal!
Musical Mats
4m
Rayna wants to dance and have fun, but Paloma is intent on winning. A game of Musical Mats helps Paloma realize that having fun with your horse is a valuable bonding time.
A Horsey Fairy Tale
3m
Paloma and Piper are excited about finding fairies in the castle stables, but the horses turn the tables on them, reminding the girls that they are just as magical as fairies are.
Lucky Saddle Stickers
4m
Eager to impress in a jumping event, Paloma puts stickers on her saddle to bring good luck. During the event, the stickers fall off, leaving Paloma thinking her luck is gone.
A Princess Picnic with the Ponies
3m
While Piper and Paloma have a princess picnic sing-along, Spark and Duchess join forces with the forest wildlife to steal the picnic basket goodies without their riders noticing
Mud Puddle Princesses
4m
Paloma is reluctant to push the Royal Carriage out of the mud because she doesn't want to get messy, but she is soon reminded that 'messy' is part of life with horses.
Fairy Masks
4m
Paloma and Piper are eager to make masks for a Mask Party - unaware that the stable fairies are eagerly trying to help, so the girls mistakenly lock them in the dress-up trailer.
Spooky Stables
3m
Piper and Paloma are excited to decorate the horses' pen, but when their crafts keep disappearing, they think the horses are playing tricks.
Best Jumper Ever
3m
When Piper puts all her focus on winning a fence-jumping contest against Aisha and Angel, she loses sight of what's most important - her horse.
Piper Gets Magical
3m
When Piper borrows Princess Meilin's magic wand, she and Casey believe she knows how to do magic - until it's revealed that the horses are playing a magical trick on them.
Piper, The Princess & The Pear
4m
Piper is put in charge of the Princess' horse Bo, but when she inadvertently leaves the stall gate open, Bo escapes. Now Piper and her friends have to find the horse fast.
Spark The Magic Horse
4m
When Spark balks at jumping over a fence he's had no trouble clearing in the past, Meilin helps Piper build up Spark's confidence by casting a "magic spell" on him.
A Stoney Problem
4m
Paloma is quick to assume that Piper's music is spooking Spark, until her song calms the horse down long enough to uncover the real problem – a stone in his hoof.
Beware The Dragon
4m
When Piper's playful dragon ROOOARR startles Bo, she, Meilin and Casey must catch the runaway horse.
A Good Hair Day
3m
Princess Meilin asks Piper and Paloma to decorate the horses with spring wildflowers for the Spring Sparkle Gala, but when the horses eat the decorations, they need to improvise!
The Horse and Tiara Parade
4m
Eager to look fabulous while she, Piper and Princess Meilin ride together in the Horse and Tiaras parade, Paloma assumes that the horses will wear the tiaras, not the riders.
Get Me To The Holiday Ball
4m
Piper takes Paloma on a wild 'short cut' horse ride through the brush so they can be on time for Princess Meilin's holiday ball.
15 Episodes
Piper's Royal Invitation Tour
8m
Piper and Casey visit castle grounds to invite animals to a royal banquet, including dragon. Casey fears dragons but is relieved they cannot locate him until the castle bridge.
The Perfect Pony Procession
6m
When the kids decide to participate in the Royal Pony Procession for Princess Meilin, Paloma puts too much pressure on Rayna to be perfect, and stage fright takes over.
A Sparktacular Birthday Party
6m
Piper organizes a birthday party for Spark, but a crinkly gift gets caught by wind, causing Spark to need to settle before the celebration can begin.
Casey and Tuck to the Rescue
6m
When Piper can't get out of a tricky spot, Casey and Tuck come to the rescue as Super Rescue Riders, cowboy style!
The Mysterious, Magical Tiara
7m
Paloma and Piper discover a tiara on kingdom grounds, mistakenly believing it belongs to Princess Meilin or Queen, but it actually belongs to the Queen of the Unicorns.
Baby Dragon Rescue
7m
When Piper and Casey find a baby dragon, they go on a quest through the Emerald Meadow to reunite it with its parents.
The Magical Spell Mishap
7m
When a miscast spell by Princess Meilin makes purple vines grow all over the castle, Spark is the only one who can reverse the spell and save the day!
Crystal Ball Quest
6m
When Princess Meilin uses her magic crystal ball to predict Piper's future, the girls embark on a quest to see if her predictions come true.
Extraordinary Easter Egg Hunt
7m
Spark and Piper, en route to the Easter egg hunt, find themselves lost in the Prickly Forest, prioritizing their friendship and home over winning the game.
The Emerald Meadow Mystery
7m
When Piper and the Ponies discover rare Emerald Meadow butterflies at the castle, they decide to solve the mystery of why they won't – or can't – go to the place they call home.
Spark Casts a Giant Spell
7m
Princess Meilin's magic spell increases nibblies for a picnic, but Spark's massive Mr. Chippy creates chaos, causing the picnic to overflow.
Spark and the Fairy Beanstalk
7m
Spark, Rayna, and Tuck disappear into the clouds when pulled up a giant beanstalk, but Piper, Paloma, and Casey rescue them and find them in the fairies' magical land.
Paloma's Night Ride Adventure
6m
When Paloma organizes a special night ride and things don't go exactly as planned, she learns that if you're open-minded, you can have an even greater time than you'd imagined.
Yeehaw Cowboy Casey!
7m
Casey, confident in his cowboy knowledge, is tasked with herding cattle back to the farm, but his skills are tested when a cow goes missing.
Pony Pony Honeypot!
7m
When a bear's loud sneeze interrupts their game of Pony, Pony Honeypot!, Piper and her friends mix up a remedy to help cure his cold so he can play too.