Thomas & Friends: All Engines Go Short Stories USA

38 Episodes

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20 Episodes

Diesel's Rules

1m

Diesel tries to race Kana, but he changes the rules multiple times to try to gain an upper hand.

Nia and the Ducks

1m

Nia plays some funny sound effects with some ducks, until she realizes they won't get off the tracks.

Muddy Thomas

1m

Thomas and Sandy play a game to see if Thomas can stay clean.

Kana and the Butterflies

1m

Kana and Nia are searching for a giant butterfly named the Sodor Skipper.

Percy and the Skunks

1m

Percy tries to find a cozy spot to nap and runs away from a family of skunks.

Crystal Cavern

1m

Nia and Gordon are in the Crystal Caves when their light goes out and they find out that the crystals light up.

James and the Dragon

1m

Thomas, Percy, and Kana play with a fake Dragon, until it goes off the rails and starts chasing James.

Diesel's Seagull

1m

While making a delivery, Diesel comes upon a lost baby seagull, who needs help finding his mama.

Thomas and the Troublesome Trucks

1m

Thomas is pulling the Troublesome Trucks who are pretending to have various ailments.

Surprise!

1m

Percy and Diesel are playing a game named Hide and Surprise, but Diesel just can't seem to get the jump on Percy.

Too Loud Nia

1m

Nia finds out how to make a new noise and soon learns that there is a correct time and place to be loud.

Lighthouse Disco

1m

When Diesel and Thomas aren't careful about carrying lightbulbs on flatbeds, they end up mixing their deliveries.

Horrible Hiccups

1m

Thomas gets "engine hiccups" after taking on water too fast.

The Big Balloon Breakout

1m

Percy is making a super special party balloon delivery for Sir Topham Hatt.

Sandy Tidies Up

1m

Carly attempts to help Sandy recycle some of her many piles of stuff.

Carly & Cranky's Big Lift-Off

1m

Carly and Cranky have a lifting contest down at Brendam Docks.

Hay, Now!

1m

Thomas and Kana have to keep an eye on the height of their haystack delivery.

Red Light, Green Light

1m

Thomas, Nia, and Diesel learn about the importance of safety while playing a game of "Red Light, Green Light."

Confetti Car Kerfuffle

1m

Everyone loves confetti! The confetti car needs to be delivered to surprise Sir Topham Hatt.

Skiff Upon the Sea

1m

Skiff attempts to sail further than he ever has before, all the way to the Vicarstown lighthouse!

15 Episodes

The Egg Race

4m

Thomas and Friends get to pair with the professionals in the Sodor Cup Games, where they'll test their skills, starting with an egg race. Will everyone make it to the finish line?

The Bell Race

3m

Thomas and Friends test their strength and teamwork in a twist on tug-of-war, and have to save an out-of-control bell in the process!

The Flag Race

3m

Thomas and Friends search high and low all over Sodor for a series of hidden racing flags and some are higher than our racers ever thought they'd go.

The Obstacle Race

4m

Thomas and Friends have to dodge all the balls in the final Sodor Cup Game, and learn the real prize atop Lookout Mountain is about more than quick thinking.

The Stuck Duck

4m

When Gordon takes the engines to the wildlife preserve, they learn about kindness to animals when Nia figures out how to save a baby duckling trapped in the tracks.

The Magic of Patience

4m

A lesson on railroad crossings teaches our engines about the importance of patience and taking turns.

The Height of Courage

4m

A trip across a high and narrow bridge finds our engines looking for courage from within in order to make the crossing.

A Restful Delivery

4m

When training for a long-distance delivery, our engines learn why proper rest is so important.

Team-Up Cleanup

4m

Faced with a mess at Brendam Docks, our engines learn a new take on teamwork.

The Art of Sharing

4m

An arts-and-crafts day is on the brink of derailing if the engines can't learn to share.

Detective Bruno

4m

Bruno and Diesel work together to figure out why Kana said she was too busy to race.

The New Platform

4m

A new station platform for Sir Topham Hatt's birthday throws off Bruno's routine. Can Thomas help Bruno be comfortable enough with the change in time to make their delivery?

The Can Conflict

3m

It's Track Cleanup Day in Sodor – but Kana's need for speed may make a mess of things if she and Bruno can't compromise.

Take a Beat Break

4m

Nia and Bruno's delivery schedule is overstuffed and they're stressed out! Bruno helps Nia realize that sometimes it's important to schedule a little time for doing nothing.

My Eyes Spy

4m

Bruno and Percy get lost in the dark woods after a wrong turn. But thanks to Bruno’s memory of the tracks, a unique game of "My Eyes Spy" help them get back on track!

3 Episodes

The Mysterious Delivery

5m

Thomas and Percy collect a strange-shaped delivery and try to figure out what it is, especially when it starts making strange noises. Can Thomas and Percy solve the Mystery?

Mystery of the Missing Watermelons

5m

When some watermelons go missing, Sodor's finest detectives – Detective Bruno and Inspector Diesel – set out to crack the case and find the thief.

Percy's A-MAZE-ING Mystery

5m

When Percy mysteriously goes missing, Special Agents Thomas and Nia set out on a mission to find and rescue him.